Blippt
Blippt is a momentum based physics puzzle with minimalist art. Use the left and right arrow keys to navigate around obstacles and through physics based courses.
New Content Just added (2/1/24)!
Check back soon for content updates!
Controls: left arrow and right arrow
alternate tapping left and right to go straight up.
If you have any comments or recommendations, I'd be happy to hear them.
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | ConfusedHughes |
Genre | Puzzle, Platformer |
Made with | GameMaker |
Tags | 2D, Casual, GameMaker, Minimalist, Pixel Art, Retro, Sprites |
Average session | A few minutes |
Download
Download NowName your own price
Click download now to get access to the following files:
BlipptWIndowsVersion.exe 18 MB
Development log
- Another Content Update!Feb 02, 2024
- Blippt Updated! Here's what's new (1/30/24)Jan 30, 2024
- Content Update Released! + MoreJan 24, 2024
- Android Version Coming SoonJan 22, 2024
- New Content and Bug Fixes ComingJan 16, 2024
- Blippt ReleasedJan 16, 2024
Comments
Log in with itch.io to leave a comment.
I like the mechanics; needs some refinement. I feel is has some "troll" elements like how there's one colour of obstacle that can be completely ignored, or one level that seems to have invisible obstacles. Something that needs more thought is how difficult is is to move vertically, since there's far less screen area up/down so there's far less information for reacting to obstacles.
I'm really glad to hear that you enjoyed the mechanics! Initially, the idea was to make something like a "rage" game with simple controls. I'm not sure that's what I ended up actually doing tho lol. As for vertical movement, I think you're absolutely right. I'll look into adjusting the movement. If not the movement itself, perhaps I'll adjust the "camera" to allow for more time to react to obstacles.
I really appreciate your feedback. Sincerely thank you for playing!
EDIT: I've increased the viewing distance on larger levels, hopefully solving the issues with vertical movement :)